National Repository of Grey Literature 4 records found  Search took 0.00 seconds. 
Principles of fun in Collectible Card Games and their Influence on the Players Life
Vaněk, Jiří ; Tuček, Milan (advisor) ; Martinová, Marta (referee)
The bachelor thesis Principles of fun in collectible card games and their influence on the players life is about a hobby game discipline called Collectible Card Games or Trading Card Games. Basic rules of collectible card games are described in the introduction. Theoretical block describes game in a different way, than people usually thought about it. Important part of thesis is empirical research which conducted in March 2014. This research was performed using the method called interview with manual which belongs under the qualitative methods. Research is focused on long- term Magic the Gathering players and took place in Prague game centre. Results of this research are divided to two major sections. First section is Fun and collectible card games and second section is Influence of community on player's life. First section is focusing on what is fun about gaming, why competition is important, factor of luck in games and what having a collection means for them. Second section is about relationship between the players, formation and maintenance of community and also about traveling and friendship. Whole research procedure is summarized in conclusion. Also, there are several ideas arising from the answers of the interviewed informants.
Principles of fun in Collectible Card Games and their Influence on the Players Life
Vaněk, Jiří ; Tuček, Milan (advisor) ; Martinová, Marta (referee)
The bachelor thesis Principles of fun in collectible card games and their influence on the players life is about a hobby game discipline called Collectible Card Games or Trading Card Games. Basic rules of collectible card games are described in the introduction. Theoretical block describes game in a different way, than people usually thought about it. Important part of thesis is empirical research which conducted in March 2014. This research was performed using the method called interview with manual which belongs under the qualitative methods. Research is focused on long- term Magic the Gathering players and took place in Prague game centre. Results of this research are divided to two major sections. First section is Fun and collectible card games and second section is Influence of community on player's life. First section is focusing on what is fun about gaming, why competition is important, factor of luck in games and what having a collection means for them. Second section is about relationship between the players, formation and maintenance of community and also about traveling and friendship. Whole research procedure is summarized in conclusion. Also, there are several ideas arising from the answers of the interviewed informants.
The Benefits of Playing Collectible Card Games for Player's Life
Vaněk, Jiří ; Tuček, Milan (advisor) ; Martinová, Marta (referee)
The bachelor thesis Benefits of playing Collectible Card Games for player's life is about a hobby game discipline called Collectible Card Games or Trading Card Games. Basic rules of collectible card games are described in the introduction. Theoretical block of this thesis describes characteristics of game according to book Homo Ludens. Important part of thesis is empirical research which conducted in March 2014. This research was performed using the method called interview with manual which belongs under the qualitative methods. Research is focused on long-term Magic the Gathering players and took place in Prague game centre. Results of this research are focusing on benefits of playing for player's life. These benefits are divided into benefits which brings the game and benefits which brings the membership in players community. Whole research procedure is summarized in conclusion. Also, there are several ideas arising from the answers of the interviewed informants.
MEANINGFULNESS VS. AMUSINGNESS
Lesák, Jan ; BORNA, Jan (advisor) ; TICHÝ, Zdeněk (referee)
The aim of the thesis is a reflection of two of my theatre productions, How to Run a Marathon and The Chameleon, in terms of their meaningfulness and amusingness. The work on both productions led me to believe that the higher amount of meaning a stage project carries, the less it is amusing. Having however seen many productions which I consider highly meaningful and amusing at the same time, I decided to explore the original notion in order to discover the actual relation between meaningfulness and amusingness. The thesis therefore defines my notion of amusingness and my notion of meaningfulness. An analysis of those notions leads to the conclusion that I find amusingness without meaning unamusing, and a meaning that is not delivered in an amusing manner I consider uncommunicable. Therefore: not only are meaningfulness and amusingness not in opposition, they even can hardly exist one without the other. My biggest mistake in the creation of the stage productions was therefore separating those two aspects. In my further stage direction practice I would like to work with meaningfulness and amusingness together in such a manner that they both mutually support each other and organically come out of one another.

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